Marble Fountain

(willmorrison.net)

690 points | by chris_overseas 17 hours ago

30 comments

  • kazinator
    13 hours ago
    Designers of marble fountains who don't use computing to design the paths run into reliability issues: sometimes balls derailing out of their track. They have to observe the contraption, identify problems (balls getting jammed up or jumping out) and then guess at the root causes and make manual adjustments.

    That's the thing here: he has it running for hours presumably without any ball jumping out.

    Most of the tracks consist of two rails, so the ball has two contact points. I'm no physicist but it seems like the goal would be to have ideally nearly equal forces at the two contact points at all times during the ball's descent. In other words, the track has to be perfectly banked so that the gravity and centripetal acceleration vector are balanced by a normal vector perpendicular to the rails. During a derailment, the ball has to lift away from one of the two contact points, so the normal force must have dropped to zero.

    • WillMorr
      12 hours ago
      It's actually much weirder than that: banking changes the axis of rotation and thus kills the rotational inertia. The tracks bank super aggressively in order to prevent the ball from accelerating too much and hopping the track. This is part of why the descent is so smooth and all the balls move at more or less the same speed.

      Also to be fair the final system does lose a ball every 30ish minutes. The tuning was largely me staring at the run or taking a video trying to catch where they get lost. Instead of hand tuning I would just update the generator and print another one. I'm considering closing the loop with a camera but that would be a whole new project.

      • sixtyj
        12 hours ago
        For roller coasters there is a software for simulation. It is imho similar situation compared with balls in your Marble Fountain

        https://www.nolimitscoaster.com/

        First, I thought about Ansys or CATIA software but I couldn’t find any module specialized for simulation of balls.

        But I think that people from those companies could help as well and participate in simulation as an interesting usecase. (These software are expensive for personal projects.)

        • djmips
          11 hours ago
          Well except for this is SIM only whereas the OP (WillMor) is making them for real with a 3D printer!
          • sixtyj
            10 hours ago
            My point was that these software could help to find weak parts in trajectory - so instead of trying to figure it out by looking where balls are too quick to fall from the ride - you can simulate it. I saw real tramway simulation done in Ansys.
            • stavros
              9 hours ago
              I think the physics are different, a ball is basically a car without a differential, so it's going to behave differently on the tracks. I'd imagine the ball is harder to simulate because of that.
      • adzm
        7 hours ago
        Does the temperature of the track change much after thirty minutes?
        • 4gotunameagain
          1 hour ago
          Good thinking! Although I think that would result in a change of the failure rate, whereas in this case it appears to be constant.
    • jjcob
      57 minutes ago
      You are missing inertia!

      The state of each ball can be described by 9 parameters: the current location of the center of mass (x,y,z), the current linear velocity (vx, vy, xz) and the angular velocity on 3 axes.

      I don't think the forces acting on the rails need to be similar -- they just need to be such that the acceleration of the ball is always parallel to the track. Unfortunately the equation of motion will look pretty ugly and optimizing the system will be quite a challenge.

      And finally, the system has to be stable, ie. small perturbations should be cancelled rather than grow - if a ball gets a little too fast there should be something like a bend that slows it down, but that bend should at the same time not slow down a ball that is already too slow...

    • rjmill
      4 hours ago
      Not to dimish the achievement, but TFA is pretty clear about the limitations of the piece:

      > I was able to get it working consistently, although it did lose 2-3 balls an hour and could only run for a few hours without the motor overheating.

      IMO that's more impressive to hear than if he hadn't mentioned it at all. (I would have assumed more marbles getting lost.)

    • hdjrudni
      8 hours ago
      > That's the thing here: he has it running for hours presumably without any ball jumping out.

      You can see a ball on the ground at the end of the video :-)

    • fho
      2 hours ago
      Just nitpicking, but there is at least one ball next to his contraption in his video :-)

      Doesn't make the whole thing less remarkable.

    • ljsprague
      5 hours ago
      My naïve guess would be that you can't change the route of the ball without asymmetrical track pressure.
  • MomsAVoxell
    14 hours ago
    This is beautiful. It would be amazing to have the tracks encode/decode audio, you know? Like, the track of the marble can be used to generate different frequencies...
    • WillMorr
      11 hours ago
      I actually attempted this, the idea of a python script that converts a midi track into a marble run is just too good to not try. I printed a large drum with different track structures inside so I could test various "slopes" by changing the speed and it just doesn't work, the balls bounce around too much to get an audible pitch. A less rigid material or a larger bearing would likely work better but I decided to focus on getting the normal version working well.
      • m_kos
        3 hours ago
        I am not surprised you tried given your earlier project :) https://hackaday.com/2022/09/25/this-found-sound-organ-was-m...

        Maybe at the bottom your marbles could land on surfaces with different accustic properties. Track selection would determine the surface and release time would determine the timing.

      • smusamashah
        11 hours ago
        Did you try changing thickness of rails instead of bumps to produce different sounds?
    • amenghra
      12 hours ago
      There's a Tom Scott music about a musical road in California: https://www.youtube.com/watch?v=Ef93WmlEho0
  • titanomachy
    9 hours ago
    The particle simulation approach to generating an organic "tree-like" support structure is super creative! If I'm understanding correctly, you defined some laws of physics and then ran a simulation with the "time" dimension mapped to the z-axis? Is this a well-known approach, or something you came up with?

    Either way, it produces a beautiful aesthetic. I'd love to play around with this idea.

    • WillMorr
      6 hours ago
      That's pretty much it! It's the simplest method of supports I could come up with that allows for robust keepout zones. I did have a bunch of issues at first with supports blocking the path but with a little tuning it became surprisingly consistent. I doubt I'm the first to come up with it but I have not seen any similar systems.

      Thank you! The emergent forms are much more interesting than they have any right to be for such a simple system.

      • froh
        3 hours ago
        > The emergent forms are much more interesting than they have any right to be for such a simple system.

        hehe I wonder if this is how evolution in nature "comes up with" beauty :-D

  • LandStander
    14 hours ago
    This is a great example of a good use case for 3D printers. The smooth marble run action combined with the interwoven organic forms would be a huge PITA to fabricate with any other method I can think of, even if your just making one.
    • stavros
      9 hours ago
      A good use case for 3D printers is random, small, custom household items that greatly increase my quality of life, much more than it is a unique sculpture.
      • cissou
        5 hours ago
        What printer do you use for that and are you happy about it?
        • gaudystead
          4 hours ago
          I'm not the person you asked, but depending on what kinds of quality of life improvements you're looking for, your budget, your 3D design abilities, and your tolerance for working on the printer versus printing with it, the answer will vary in terms of what works for you.

          If you're casually interested, the Bambu Lab A1 combo will do most things you'd want it to do, fairly reliably, but with a closed ecosystem.

          If you want something more robust, go for a Prusa, but be ready for a more hands on experience.

          If you want an entirely customized bespoke with a high learning curve, go for a Voron.

          • jstanley
            21 minutes ago
            If you want something more open source go for a Prusa. I don't buy that a Prusa is more robust than a Bambu.

            I used to have a Prusa Mini and now have a Bambu X1C and it is a world of difference. I would never go back.

      • deaux
        2 hours ago
        Really curious to hear a few of these!
        • CobrastanJorji
          1 hour ago
          I'll give you an example from my life. I got a set of cheap LED lights for a closet. They come with a little remote control to turn them on, but I didn't have a good place to put the remote control, so I made a little wall holster that's sized exactly to hold the little remote.

          I also got one of those SimpliSafe home security systems. It came with a door sensor, but the sensor didn't quite fit our door frame. So I printed a tiny piece whose dimensions exactly matched the SimpliSafe and my door frame, so it allows the parts to meet up but doesn't look weird.

          Of course, 99% of what I print is useless stuff that looked neat on Printables, but sometimes I make stuff that actually serves a purpose!

  • collingreen
    14 hours ago
    This is cool! Great job on the video - Simple voiceover, synced music, and the fountain speaks for itself. Bravo.
  • codr7
    2 hours ago
  • cyrusradfar
    13 hours ago
    I appreciate the work. It's really beautiful and checks so many of my "oddly satisfying" boxes as a builder. It seems it hit those for you too, obviously.

    Separately, the timing of seeing this is uncanny. I've been using marble runs to explain probability to my kids and was filming a marble run conversion lesson. Seeing this at the top of HN felt like someone was reading my minds.

  • Levitz
    14 hours ago
    Mesmerizing and beautiful in a simple way, I really like this type of thing.
    • CGMthrowaway
      12 hours ago
      Mesmerizing is the right word. "I can watch them for hours" was the key bit for me - I have always been fascinated how humans can stare at a random visual generator for forever, if it's the right one.

      I think there is an instinct built deep in our lizard brain somewhere for this. Humans will happily stare at a fire, or an ocean, or a wave in a river, or (sometimes, especially children) a TV screen - and all I have worked out why is because it is constantly changing in an unpredictable way.

      This marble run shouldn't even be unpredictable - clearly the paths are fixed and the cadence of balls is regular - but somehow it is still mesmerizing.

    • foltik
      14 hours ago
      Be sure to turn on sound for maximum mesmerization.
  • bix6
    12 hours ago
    Super cool! I would love to see a white / clear one with LEDs. Rainbow road :)
    • WillMorr
      6 hours ago
      I've actually done clear prints with LEDs installed. The bottom is much brighter than the top and it just look kinda tacky. I briefly hollowed out the supports and tried running fiber optics but it didn't help much.

      I'm realizing now that I tried a lot of weird shit during this project that just did not work at all or make it into the final product, I should do another video just of all my failed abomination marble runs.

      • gaudystead
        4 hours ago
        Please do! Also just some footage of the machine running from specific angles for a few minutes would be lovely! Nice work! :)
    • Taek
      8 hours ago
      White/clear is just a matter of picking filament, I'm not sure LEDs would be easy to incorporate into the build
  • CasperH2O
    13 hours ago
    This is really quite interesting and similar to a project I'm working on. I've been using procedural generation to generate a marble dexterity track similar to a Perplexus. My tools are mainly Python, the Build123D library and a 3D printer.
  • wxce
    14 hours ago
    Beautiful, I wonder what kind of craziness would be possible with this, at scale. Whole buildings being printed and assembled block by block. Real life Minecraft, if you will
    • temp0826
      14 hours ago
      Are procedurally generated rollercoasters a thing?
    • 9dev
      13 hours ago
      There are serious efforts and working prototypes of printing houses. This works surprisingly well, allows construction in days instead of months, and shows a lot of promise. It’s a great rabbit hole to fall into!
      • IshKebab
        11 hours ago
        Does it though? I have yet to see a 3D printed house that would be cheaper than SIP panels.
    • sergiotapia
      13 hours ago
      Blame! is a manga where in the future humans have robots that build, and are controlled by people with Net Terminal Genes. Something happens and those humans die leaving the robots building non-stop procedurally for eons. By the time our protagonist moves about in the world, its said the Megastructure reaches from Earth all the way to Jupiter.

      Also, the movie Fracture features these cool marble machines. https://www.youtube.com/watch?v=Y-v6E9H6nh0

      Back when movies were made with unique good scripts and not marvel slop.

  • ashepp
    10 hours ago
    Stl?
  • eschluntz
    14 hours ago
    Very cool! I've designed a lot of Hilbert Curve marble tracks, using OpenSCAD and python
    • CasperH2O
      3 hours ago
      Small world, I opted for a Gosper curve myself, but when it got too big, cut out specific pieces and connected those.

      It gives everything a uniform look while allowing to fill the space in a different way.

    • WillMorr
      12 hours ago
      That sounds super interesting, do you have a link?
      • gaudystead
        4 hours ago
        Not the person you asked, but look up "Hilbert Curve" on Thingiverse, Printables, or Thangs and I bet you'll find somebody who uploaded a marble run with more information for you.
  • underdeserver
    12 hours ago
    It looks like Bones from Hades 2. Beautiful, and super cool.
  • randyrand
    13 hours ago
    I wonder if you could get it to run silently, or close to it.
    • hinkley
      12 hours ago
      That guy who makes marble music recently worked out a ball funnel that uses inserts in a different material to eat most of the noise. But in that case it’s also eating momentum as well so I’m not sure how that would work for this design. Maybe some bushings in the supports to reduce harmonics.
      • bigiain
        11 hours ago
        Now my brain is doing it's usual "over complicate things to the extent a project cannot possibly get started" thing"...

        Active noise cancelling. Vibration detectors on oscillating parts of the track with LRAs or similar actively driving opposing vibrations. Might be able to use whatever the cheap active noise cancelling electronics headphones have? Might be able to use a high speed camera and video motion amplification to work out the best places to deploy it?

        • hinkley
          11 hours ago
          How you mount things matters a lot, and adjusting shapes to prevent harmonics might be something this guy could add to his algorithm.

          I saved a couple friends in college from getting into fights with their downstairs neighbors by finding them milk crates to set their speakers on so the bass doesn’t all end up in the floor. Isolating from the base or making the base of TPU could likely help.

  • neomantra
    14 hours ago
    Amazing on so many levels!! Thank you also for including the source.
  • xnx
    15 hours ago
    Stupendous project and video as well! The music is very complementary.
  • TealMyEal
    13 hours ago
    I would pay silly money for one of those things on my desk
  • dbacar
    15 hours ago
    "ramble about marbles"

    nice one!

    • scubbo
      14 hours ago
      A pun? I don't get it, could you explain?
      • jwiz
        14 hours ago
        Anagram, perhaps.
      • dbacar
        12 hours ago
        I meant same letters, ramble -> marble
        • scubbo
          6 hours ago
          Ah, nice, thanks!
  • aitchnyu
    14 hours ago
    Is the banking of the curve for a specific velocity?
    • stevage
      13 hours ago
      It says that the banking is intentionally excessive.
  • rwmj
    13 hours ago
    Is it printed / sintered in metal?
    • hinkley
      12 hours ago
      Looks like fiber infused filament.
  • ljsprague
    5 hours ago
    Why isn't the top-down footprint a square?
  • ljsprague
    5 hours ago
    Gorgeous!
  • ecountry
    14 hours ago
    This is magical. Thanks for sharing!
  • lloydatkinson
    14 hours ago
    I wish there was a write up of how some of the code works. There's a lot of Python in the repo. Looks fascinating, seems to use Python to generate OpenSCAD code, I think.
    • WillMorr
      12 hours ago
      It's specifically using SolidPython2 to generate the models. I originally wanted to do a quick code cleanup and have the specific math be much clearer but by the time it was working that was an absolutely massive undertaking. If I touch the code again I'm probably going to refactor the entire codebase and use a different 3D engine.
      • CasperH2O
        3 hours ago
        Have you considered Build123D for CAD code?

        I am also procedurally generating marble tracks and 3D printing them for about a year now and found that library very useful.

        The community is very active and its very similar to features we know from Fusion360/SolidWorks but all in code.

      • fogleman
        7 hours ago
        What did you not like about the SolidPython2 / OpenSCAD approach? What would you want from a different "3D engine" for this?
        • WillMorr
          6 hours ago
          Mostly speed, I'm mostly doing large boolean unions of primitives or chain hulls and OpenSCAD chugs pretty good at large numbers of operations. Don't get me wrong, they're great tools for what they're good at. I need to do more research before I start a port, SDFs seem like the best option but I'm not 100% confident. I am considering using your SDF library though (github.com/fogleman/sdf) but need do do some experimenting/benchmarking first.
  • matthewfcarlson
    15 hours ago
    This is absolutely brilliant
  • hinkley
    12 hours ago
    Maybe it’s the color and this would look better in a brighter shade, but I hate it. It looks wrong. Malignant.
    • hinkley
      11 hours ago
      I bet this would look baller with green rails and brown supports. Also might help with losing the balls visually as they get to the bottom. The visual noise makes them harder to track.
  • fHr
    13 hours ago
    so cool!
  • kwa32
    15 hours ago
    [dead]
  • Romanulus
    3 hours ago
    [dead]