Here's a little script to download all the publicly available scans (135) as GLBs and stick the metadata in a JSON. The scans are all CC0 (public domain)
It's kind of annoying that the 3D viewer on their website keep you a respectful distance away from the object like you might try to touch it if you got too close.
Interesting, on desktop Firefox I can barely zoom in past the point that the object fills the FOV.
I want to be permitted to navigate up close to a point where I can see the pixels and triangle meshes, as if I was a millimeter away from some brush stroke or chisel mark, and then back out just a bit.
For anyone wondering, you can access this by tapping the button showing a 3D cube at the bottom left of the 3D viewer. The button may be cut off if you're viewing in a web view in another app like I was.
The AR viewer runs with a much higher frame rate and you can get closer to the model. However the lighting is significantly worse, which ruins the appeal. The in-browser viewer is choppy and I can feel my phone getting a little warm, but it looks a lot more like viewing the real artifacts.
It appears they arbitrarily limit the zoom such that the object stays within the browser frame. On my gigantic monitor I can get super close. Lame that they set it to stop like that
Very cool! Checking out the Van Gogh painting in the viewer I can just barely see the depth of the brush strokes. Shame you can't look 90 degrees off axis to see the protrusion effect with the bulky outer frame in the way.
From what I saw in that file and a few others (in USDZ), the metalness is not captured.
It's in 0/1_b.jpg , and the file is always pure white.
You are only seeing roughness
I opened them in Houdini and it translates to a USDPreview material, with those PBR channels connected: basecolor, roughness (decent map), metallic (no data, juste white) and normal map (decent map too)
maybe 15, 20 years ago. I especially found the glossy shader goofy. No authentic replication, more 2000s gaming vibes. they should use gaussian splatting instead
> Open Access data and public domain images are available for unrestricted commercial and noncommercial use without permission or fee.
>
> To request images under copyright and other restrictions, …
If these are available as public domain with unrestricted use without fee, what is the use case for requesting a version under copyright with restrictions?
No idea. But I've integrated their API to a commercial project (https://bookmarker.cc) without any issues. Users are exploring The Met Collection and save images to their library directly in the app.
> Through The Met Collection API, users can connect to a live feed of all Creative Commons Zero (CC0) data and 406,000 images from the The Met collection, all available for use without copyright or restriction. The Met Collection API is another foundational step in our Open Access program, helping make the Museum's collection one of the most accessible, discoverable, and useful on the internet. The Met Collection API is where all makers, creators, researchers, and dreamers can now connect to the most up-to-date data and images of artworks in The Met collection, representing five thousand years of human history.
These scans seem perfect for fabrication experiments.
I’ve been trying a workflow where the mesh is inverted and used to generate a 3D-printed mold, then I gelcast zirconia ceramic into it and sinter it. The result is a dense ceramic version of the sculpture.
If you downscale the models they work well as small desktop statues or relief friezes, and ceramic casting can preserve surprisingly fine detail from the scan.
https://github.khronos.org/glTF-Sample-Viewer-Release/?model...
https://github.com/InconsolableCellist/met_scans
I wish they had captured one of their Faberge eggs; those are almost more impressive.
It recently dawned on me how we have a staggering amount of art available in these archives (https://www.britishmuseum.org/collection/, https://www.rijksmuseum.nl/en, the Met, etc). It's truly staggering. Can't wait to use these images for my side project[0].
[0] https://flaneur.ink
https://www.europeana.eu/
I want to be permitted to navigate up close to a point where I can see the pixels and triangle meshes, as if I was a millimeter away from some brush stroke or chisel mark, and then back out just a bit.
The AR viewer runs with a much higher frame rate and you can get closer to the model. However the lighting is significantly worse, which ruins the appeal. The in-browser viewer is choppy and I can feel my phone getting a little warm, but it looks a lot more like viewing the real artifacts.
maybe 15, 20 years ago. I especially found the glossy shader goofy. No authentic replication, more 2000s gaming vibes. they should use gaussian splatting instead
>
> To request images under copyright and other restrictions, …
If these are available as public domain with unrestricted use without fee, what is the use case for requesting a version under copyright with restrictions?
> Through The Met Collection API, users can connect to a live feed of all Creative Commons Zero (CC0) data and 406,000 images from the The Met collection, all available for use without copyright or restriction. The Met Collection API is another foundational step in our Open Access program, helping make the Museum's collection one of the most accessible, discoverable, and useful on the internet. The Met Collection API is where all makers, creators, researchers, and dreamers can now connect to the most up-to-date data and images of artworks in The Met collection, representing five thousand years of human history.
source: https://www.metmuseum.org/perspectives/met-collection-api-2
Images 4, 5, 6 are still under copyright
Images 7, 8, 9 have usage restrictions
This image is tagged open access & public domain: https://www.metmuseum.org/art/collection/search/321937
This image is not: https://www.metmuseum.org/art/collection/search/492371
I’ve been trying a workflow where the mesh is inverted and used to generate a 3D-printed mold, then I gelcast zirconia ceramic into it and sinter it. The result is a dense ceramic version of the sculpture.
If you downscale the models they work well as small desktop statues or relief friezes, and ceramic casting can preserve surprisingly fine detail from the scan.
Edit: It appears the usdz AR file can be converted to obj/stl files.
Fill the base with concrete and use it as a bookend?
Works well both on the Vision Pro (USDz format) and Meta Quest (glTF binary format).
That being said without the right mediation, without some context... unless you already are an expert in the domain what's the point?
https://www.metmuseum.org/art/collection/search?showOnly=has...